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Kojammi-Pool - A New Sport

The new sport of Kojammi-Pool was created by Chris Asmar, Iain Ward and Antoine Asmar from Scotland in 2017. The sport is fast paced and tactical variation of American Pool using a unique set of balls and no cues!

Kojammi-Pool is played on an American pool table. Players are confined to one end of the table and roll balls using their hands instead of a cue. A special set of pool balls is used consisting of 14 white balls, 1 black ball and 1 red 'Kojammi' ball. The game is a 2 player game, where players take turns to pot as many white balls as possible, the highest score wins a Frame Point, first to 5 Frame Points wins the match.

Equipment Required: 1 set of Kojammi-Pool balls and 1 American Pool table.

Sport Decription

Kojammi-Pool is a 2 player game where players compete to earn Frame Points, first to 5 Frame Points wins. 

A coin toss at the start of the match will decide who 'sets the score' in the first frame.

The opponent will 'Set Up' by placing the Kojammi Ball and Black Ball on their designated spots, and placing the 14 White Balls anywhere of their choosing below the middle pockets. Players are encouraged to be creative and tactical in their set up. 

Once the set up is complete, the player chooses any 3 white balls and moves to the top of the table near the baulk line (referred to as the Live Line). 

Unlike traditional pool games, the player cannot move around the table, and they cannot use a pool cue. 

The player will begin by rolling a white ball (using their hand) down the table attempting to pot white balls and/or return more white balls to be used in subsequent rolls. Players must wait for all balls to stop moving before rolling their next ball. 

Each white ball potted counts as 1 towards the players score. The players round will end when they run out of white balls 'in hand', or following a 'Round Ending Foul'. 

Now that they have set the score, the player will set up the balls for their opponent who attempts to beat the score. Highest score earns 1 Frame Point. If both players score the same, whoever was fastest wins the point. First to 5 Frame Points wins the match. Players alternate who sets the score each frame. 

For the most part, the Black Ball and Kojammi Ball act as Foul Balls in the game. Below is a list of the most common Standard Fouls and Round Ending Fouls. Complete foul rulings can be found at www.kojammi.com

If a Standard Foul is committed, the player loses 1 ball in hand, with the opponent placing it anywhere on the table. If a Round Ending Foul is committed, the players round is over.

Standard Fouls:

1) Hitting the kojammi ball first
2) Hitting the black ball first
3) Potting the black ball in any pocket (the black ball is moved back onto its spot)
4) If the black ball comes to rest above the Live Line (the black ball is moved onto its spot)
5) If the player's roll fails to touch another ball TWO TIMES IN A ROW
6) If the players ball comes to rest in the field of play AND has not hit any other ball
7) If there are more than one white ball still left in the game AND ALL white balls are in hand
8) If a White Ball or Black Ball is knocked off the table 

Round Ending Fouls 

1) Potting the kojammi ball into any of the 4 pockets in the field of play (i.e. below the white line).
2) Kojammi ball crosses the Live Line 
3) Running out of white balls in hand 
4) Rolling a white ball directly into any pocket without touching another ball first (the potted ball does NOT count towards the score).

Scoring Rules

The possible scores (in ascending order) are: 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14, Black pot, Kojammi pot.

Typically the players score is a number (based on how many white balls they have potted) however there are 2 exceptions to this.

Black Pot:
If the player is holding the final white ball on the table (giving them a current score of 13), they are now permitted to attempt to pot the Black Ball as if it were a White Ball. If potted, the score is 'Black pot' which is higher than any numbered score in the game. If a Black Pot is the winning score of the frame, this is worth 2 Frame Points.

Kojammi Pot:
At any point in the match, if the player indirectly hits the Kojammi Ball (ie does not hit it first) and it crosses the Live Line and goes into one of the pockets at the top of table, this is a Kojammi Pot. This is the highest possible score a player can achieve. It is worth 2 Frame Points AND if this is achieved when Setting The Score, the opponent loses their right of reply (ie the 2 Frame Points are awarded and they move onto the next frame).



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